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BootlegJones

7
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A member registered Jul 18, 2016

Recent community posts

hey, just wanted to point out that while the text of that hyperlink is correct, clicking it actually takes you to the older url from your original comment below

This is really cool! My main complaint is that your deceleration/air brake stats seem to be the only things that have any influence on slowing down and holding the opposite direction feels like it has no effect until Kit decelerates on her own. This makes jumps using the Meatboy presets feel really weird and much less precise than they are in the actual Meatboy game.

Other than that there were a few "juice" sliders, namely the two for squash & stretch, that wished I could set to be less than 1 but still more than 0 since once they hit 1 the effect was already a little on the strong side imo. There's also a couple other aspects of the various mechanics that would have been nice to be able tweak, but at that point you'd be expanding the scope of this project and honestly those are more nitpicks than actual criticism.

That aside, it's really nice to be able to get hands on with mechanics like this without having to learn Unity, GameMaker or Godot to do it.

A really cool implementation of Katamari for Pico-8! I did notice that as I got bigger and the screen got more cluttered it became more likely that something huge would spawn right on top of me and undo large chunks of progress. Other than that I really enjoyed it, though.

Awesome game! I really appreciate that the few "gentle nudge" hints I used were in the form of questions. Definitely got me on the right track while staying as vague as possible. The actual puzzles were really good as well and did a great job of leading me to discover all of the ways each element could interact without directly telling.

(probably also spoilers)



I personally interpreted it as the player being something like chemo (likely destroying a lot of stuff that doesn't need to be destroyed, but ultimately killing the infection), and the things we were destroying are cancer (looks like a natural part of the scene except for being in the wrong spot). That's not to discount your interpretation however, and either way I get the sense there's more to it than just the cancer metaphor.

I found what I believe to be a bug leaving me in a dead end of sorts. I attempted to go south from in front of the morgue which resulted in the "Insert Disk 2" screen, but when I click it it just gives me the "You Found Nothing" screen instead of sending me back. Clicking the new screen returns me to the Disk 2 message leaving me unable to continue without reloading the page and losing all my progress.

(3 edits)

EDIT: I solved my original issue pretty quick. I'm leaving the original post for context. Anyway, I just had to take a peak in .../Engine/Binaries/ThirdParty in the game's folder and delete the OpenVR folder. It seems to work fine now, but I suggest to the dev that you remove OpenVR from the packaged files to prevent issues for anyone else who owns a Vive.

Original post: For some reason whenever I try to launch the game, Steam seems to insist that Steam VR should launch with it, even tho I'm not launching it thru Steam. Then when I close Steam VR, the game closes too. I didn't see anything about this being a VR game, and even if it it isn't outputting to my headset, but I don't know how to tell Steam that. It also launches in a window about the size of my entire screen, but with big areas of black to the right and left, and a zoomed in view of the quit and options buttons in the middle. I really want to try this game out, but it's literally unplayable in this state. Any help would be appreciated...